It’s been quite some time since our last update! In the meantime we published multiple game assets and finished our VR Voxel Art Editor VoxVR. VoxVR In October 2017 we finally released our VR Voxel Editor VoxVR that we had been working on for more than a year! 😀 We received a lot of feedback […]

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Today a new Update for VoxVR and VoxVR Viewer was released: Version 1.1.0! You can download it right now from Steam if you already bought VoxVR on Steam. Oculus Store Release Before explaining the changes, we have a huge announcement to make: VoxVR is now available on the Oculus Store! We also created a new […]

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VoxVR Release 🎉
November 3, 2017

VoxVR was recently released and is now available on the Steam store! VoxVR – The Virtual Reality Voxel Art Editor VoxVR is a creative tool that allows you to create 3D models using cubes in virtual reality. Creating voxel art has never been more intuitive and easier! Stand in your own artwork while creating it […]

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Hi! And again, it’s time for a new devloper update – lots of things have changed, we are very close to release, and we even have a new product announcement!   VoxVR Viewer VoxVR Viewer will release together with VoxVR as a separate application. VoxVR viewer allows you to view voxel models you have made […]

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Broken Vector – June Update
June 13, 2017

What happend in the last couple of months with VoxVR and your game assets? – That’s what these “update” blogs are for. Keeping you up-to-date about what we are currently doing. This is the second post of this category, we published the first one in November. You can read it over here. VoxVR VoxVR changed […]

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Hello! In the first few lines of the last devblog, I explained that we won’t be able to publish a new devblog every month, but we will publish one every three months. We are still actively developing VoxVR besides all the other things we are doing (like studying and creating assets). Oculus Rift Support Before […]

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Advanced Low Poly Foliage
May 20, 2017

Hey! I just wanted to let you know about something we are currently working on that was very exciting and fun for us. I am currently creating another low poly pack containing residential buildings. To decorate those i needed some sort of foliage, which looks very complex to help with the details on eye-level for […]

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Broken Vector – November Update
November 25, 2016

Hello! We recently figured out that more people are reading this than we thought. So we decided we want to try publishing these update blogs. In these “updates” we are going to inform you about what changed in the last couple of months. To get notified as soon as a blog post like this goes live, […]

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VoxVR Devblog #3
November 25, 2016

Hey! We posted the last dev-blog in august. At first we wanted to post one every month, but we simply do not have time for that. So I guess a post every three months is sufficient. Before I list the changes in VoxVR itself, a few other things: The most important news is, that we […]

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VoxVR Devblog #2
August 9, 2016

Welcome back! Since the last devblog we added Collada (.dae) as an export format to expand out compatibility. You can now also load reference images, directly in VoxVR, which helps artists to use their inspiration while creating in VR. Reference images can be loaded while VoxVR is running: Just throw your images into the VoxVR […]

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