Broken Vector – June Update
June 13, 2017

What happend in the last couple of months with VoxVR and your game assets? – That’s what these “update” blogs are for. Keeping you up-to-date about what we are currently doing. This is the second post of this category, we published the first one in November. You can read it over here. VoxVR VoxVR changed […]

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Hello! In the first few lines of the last devblog, I explained that we won’t be able to publish a new devblog every month, but we will publish one every three months. We are still actively developing VoxVR besides all the other things we are doing (like studying and creating assets). Oculus Rift Support Before […]

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Advanced Low Poly Foliage
May 20, 2017

Hey! I just wanted to let you know about something we are currently working on that was very exciting and fun for us. I am currently creating another low poly pack containing residential buildings. To decorate those i needed some sort of foliage, which looks very complex to help with the details on eye-level for […]

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Broken Vector – November Update
November 25, 2016

Hello! We recently figured out that more people are reading this than we thought. So we decided we want to try publishing these update blogs. In these “updates” we are going to inform you about what changed in the last couple of months. To get notified as soon as a blog post like this goes live, […]

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VoxVR Devblog #3
November 25, 2016

Hey! We posted the last dev-blog in august. At first we wanted to post one every month, but we simply do not have time for that. So I guess a post every three months is sufficient. Before I list the changes in VoxVR itself, a few other things: The most important news is, that we […]

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VoxVR Devblog #2
August 9, 2016

Welcome back! Since the last devblog we added Collada (.dae) as an export format to expand out compatibility. You can now also load reference images, directly in VoxVR, which helps artists to use their inspiration while creating in VR. Reference images can be loaded while VoxVR is running: Just throw your images into the VoxVR […]

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VoxVR Devblog #1
July 4, 2016

Hi! We want to give you a first short overview of what we already have implemented and what we are working on right now. First of all we already passed Steam Greenlight! So you will be able to access VoxVR more easily and maybe even share your creations through the Steam workshop. Who knows what […]

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Announcement: VoxVR – The VR Voxel Editor
June 24, 2016

VoxVR is an application which allows you to create awesome voxel art in a fun and easy way in VR. It’s way easier to create the models you imagine in VoxVR than using other voxel editors, because you can place voxels right in the air, exactly where you want them to be, without complicated mouse movements. […]

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Hello World
May 22, 2016

Hello World! More than one year ago, we decided to publish our first plugin to the Unity3D Asset Store called “Fast Grid”. At this time our “developer team” only consisted of Rob and Me. We create games before together, but we always published them using my (Gamejolt) account. But for the Asset Store we needed […]

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